People of Earth from Samantha Mumbray on Vimeo.
Wednesday, 21 July 2010
Sunday, 6 June 2010
This is my first attempt at making the sound to go from left to right speakers. I didn't think it worked, and I couldn't manipulate it easily once I did it, so I opened it in audacity to play with the program and figure out how to do it.
Audio editing in audacity. I started out with a tone, selected random parts and used the effects such as Phaser, Wahwah, changing the pitch and volume. In the image shown above I copied and pasted the created sound then warped the audio so the sound would move from the left to right speakers.
I had the camera on a tripod, and recorded the sequence upside down to get a close up of Bailey's the feet coming out of the car. I dipped down the sound, copied another part of background sound on the timeline and pasted it underneath this section, were I accidentally kicked the camera when I was recording.
Thursday, 3 June 2010
Sunday, 30 May 2010
Bell
This is a photo mix from characters from the shows Sanctuary, Heroes, BSG. The characters were mixed together out of these sci-fi shows to create someone that looks familiar in a science fiction setting.
Thursday, 27 May 2010
Wednesday, 26 May 2010
Monday, 24 May 2010
Thursday, 20 May 2010
I had this composition in my head, and drew it onto a canvas I made at college. I then made a quick model of what it would look like in blender. I wanted to see where the program would put the light and see where it would bounce off to give a reference to my painting.
In the painting I originally had the ship facing the other way, but in blender I could move the ship around various places and decided it would look better flipped.
In the painting I originally had the ship facing the other way, but in blender I could move the ship around various places and decided it would look better flipped.
Kai
A character reference I made for 4 different people from sci-fi shows.
This character became Kai from Act 1 and 2. This photomix uses 3 people from SGU, one from lost.
Sunday, 16 May 2010
Tuesday, 11 May 2010
I tried to keep the colours in the same area as previous paintings. I need to go over the colour washes again to make them look smoother and cleaner like in other science fiction series. I also added sketched people into the composition to give it more dimension and detail. Also the tables and chair's wouldn't be up if they weren't in use, they all are able to go back into the floor so, when the ship isn't in use there can be large amounts of space, for possible events or storage.
Monday, 10 May 2010
Sunday, 9 May 2010
Saturday, 8 May 2010
Ship on Platform
Once I created the ship in blender, I thought I would add a platform for it to be launching from. I also created a rough moon plane so the platform could sit somewhere.
Once I was happy with some of the renders, I exported them into partial illusion and rendered some different blasts.
I overlayed these renders from partial illusion in paint shop pro and played around with the layers and opacity. I then brushed over the lighting on the rocks with a pink colour from the fire, and set the layer to pick out only the hue.
These are a few renders I made playing with different lighting. Moving different lamps around.
Once I was happy with some of the renders, I exported them into partial illusion and rendered some different blasts.
I overlayed these renders from partial illusion in paint shop pro and played around with the layers and opacity. I then brushed over the lighting on the rocks with a pink colour from the fire, and set the layer to pick out only the hue.
Subscribe to:
Posts (Atom)